

Spellburn tables are located in the description for each supernatural Patron. Casting this spell does not add to the cumulative Patron Taint total.

Success means the witch knows that spell permanently and can cast it in the standard way. learning a Rank 9 spell is a penalty of minus 9 to the Invoke Patron roll. The spell’s rank is subtracted from the roll. Invoke Patron can also be used to learn a standard Wizard spell of any level of the Witch’s choice. For the Witch, each patron they bond with immediately grants the three Patron Spells in their description. They may cast Patron Bond immediately with a single Patron of choice. Witches start the game with Patron Bond and Invoke Patron. So a first level Witch has a Caster Level of 0.

Witches have a Caster level equal to their Experience Level minus 1. Neutral witches are often seen as gurus or seers and are sought for their knowledge and powers. Chaotic witches tend to shun society and are often found in remote shacks in the wilderness doing who knows what. Lawful Witches tend to work within communities and occasionally hold positions of political power. Witches gain 1d6 hit points per level of experience. Whether they are using their powers to climb the political or corporate ladder, or put curses on backwoods hicks who trespass on their property, the witch is a both feared and respected by the common folk.Ī few of the the abilities are the same as the Wizard from Dungeon Crawl Classics RPG, and are noted as such. The Witch is a magic using class that relies on making deals with supernatural Patrons in exchange for magical powers.
